Skills Database
Races
Human
0 ptsA race with average potential and abilities.
(Cannot use magic if not born with magical aptitude.)
Elf
20 ptsA race highly adept at magic, with a life span twice that of the average Human.
(Can learn and use magic without expending additional points on magical aptitude, but has less physical strength than a Human.)
Dhamphir
50 ptsA race of half-vampires endowed with strong and resilient bodies as well as an aptitude for magic. They possess an innate resistance towards light due to being half human.
(Their lust for blood is stronger than that of pure-blooded vampires, and they thus require a daily sustenance of Human blood amounting to at least 400 cc. Most are unable to control their urges and end up draining the blood of their victims to the last drop. They are hunted down on sight due to the nature of their race.)
Beastman
20 ptsNo description available
Dwarf
20 ptsNo description available
Vampire
160 ptsNo description available
Skills
Help Guide
20 ptsDetailed explanations and advice will be displayed. Cannot be removed after purchase.
(Some explanations and advice will remain accessible for browsing after transport.)
Plunder
80 ptsSteal target’s skills. The levels of the stolen skills will remain the same they were originally. You do not need to designate which skill you want to steal. The stolen skill will be returned to its original owner upon the death of the user.
(The user’s life span will be reduced by 4% x the level of the stolen skills, and that total amount will be transferred to the target. This formula treats skills without levels as Level 5.)
Copy
100 ptsCopy a skill from the target. Does not affect the target’s skills. However, you must know both the name and level of the skill you want to copy.
(The copied skill will be reduced to Level 1 and its status will be changed to Sealed. The status effect will be removed upon learning how to use the copied skill from its original user. Cannot copy skills that don’t have a level.)
2x EXP
50 ptsExperience gained from combat and training is doubled.
(The number of Experience Points required to level up will be increased tenfold.)
10x EXP
120 ptsExperience gained from combat and training is increased tenfold.
(The number of Experience Points required to level up will be increased tenfold.)
Heroic Aptitude
80 ptsGrants you the innate aptitude to become a Hero through training and effort.
(Your chances of getting involved in trouble are increased, and you will often end up in life-threatening situations.)
Magic Aptitude: Earth
10 ptsYou become able to learn Earth magic.
(Humans cannot learn Earth magic without this skill. Elves can learn Earth magic even without this skill, but acquiring this skill will allow them to use stronger magic.)
Magic Aptitude: Fire
10 ptsYou become able to learn Fire magic.
(Humans cannot learn Fire magic without this skill. Elves can learn Fire magic even without this skill, but acquiring this skill will allow them to use stronger magic.)
Magic Aptitude: Light
10 ptsYou become able to learn Light magic.
(Humans cannot learn Light magic without this skill. Elves can learn Light magic even without this skill, but acquiring this skill will allow them to use stronger magic.)
Magic Aptitude: Omni
80 ptsGrants you innate aptitude for learning all kinds and types of magic.
(The difficulty of learning any and all magic will be greatly increased.)
Magic Aptitude: Time
15 ptsYou become able to learn Time magic.
(Humans cannot learn Time magic without this skill. Elves can learn Time magic even without this skill, but acquiring this skill will allow them to use stronger magic.)
Magic Aptitude: Water
10 ptsYou become able to learn Water magic.
(Humans cannot learn Water magic without this skill. Elves can learn Water magic even without this skill, but acquiring this skill will allow them to use stronger magic.)
Magic Aptitude: Wind
10 ptsYou become able to learn Wind magic.
(Humans cannot learn Wind magic without this skill. Elves can learn Wind magic even without this skill, but acquiring this skill will allow them to use stronger magic.)
Mana Capacity: Ultimate
80 ptsGrants you an overwhelming amount of mana.
(Your physical strength and endurance will be greatly reduced. Controlling your mana will also become very difficult.)
Charm
50 ptsYou become very alluring to the opposite sex and mesmerize them. Your outward appearance will not change.
(Targets under the influence of Charm will become very controlling and possessive and will want to keep you to themselves. You are unable to designate a target for this skill.)
Robust
10 ptsYour body becomes much more resilient and durable.
(You will become resistant to injury and diseases. However, this is a different world, so there may be pathogens that didn’t exist in your previous world.)
Attractive Appearance
10 ptsYou gain a very attractive outward appearance.
(Not recommended for Elves due to their natural beauty. Humans who are allured by appearance alone may cause trouble.)
Extremely Attractive Appearance
30 ptsYou become the very description of perfect beauty. No one can resist your looks, including both the same and the opposite sex.
(Useful for those pursuing a same-sex relationship. This skill is extremely dangerous if chosen by an Elf, however, due to their natural beauty, so it is recommended that you avoid this skill if you are an Elf.)
Weapon Proficiency: Swords
10 ptsYou have much more innate talent for wielding swords than the average person.
(Training is required to make use of the potential granted by this skill. Make sure not to be overconfident.)
Skin Lightening
5 ptsYour skin will become much lighter than the average person’s and remain lighter regardless of sun exposure. You will also become more resistant to sunburns.
(Due to a lack of skin pigment, you will become more vulnerable to UV damage even if you don’t tan or burn visibly. Take care of your skin to avoid skin cancer.)
Drunkard
5 ptsYou will find it difficult to become drunk.
(This doesn’t affect the properties of the alcohol that you consume, so the effects of alcohol on your body remain the same. In fact, it’s possible that you won’t know when to stop because of this trait, so be careful of alcoholism and alcohol poisoning.)
Swindle
10 ptsYou become a smooth talker and have a good chance at deceiving people with words alone.
(All talk and no action will make others distrust you. If you want to establish long-term friendships, you will have to prove it with your actions.)
Weapon Proficiency: Spears
10 ptsNo description available
Spearmanship
5 ptsNo description available
Evasion
5 ptsNo description available
Hawk’s Eye
5 ptsNo description available
Stealth
5 ptsNo description available
Traps and Snares 101
5 ptsNo description available
Scout
10 ptsNo description available
Third Eye
5 ptsNo description available
Fire Magic
5 ptsNo description available
Time Magic
5 ptsNo description available
Swordsmanship
5 ptsNo description available
Charge
5 ptsNo description available
Roar
5 ptsNo description available
Fleetness
10 ptsNo description available
Appraisal
10 ptsNo description available
Blacksmithing
5 ptsNo description available
Weapon Proficiency: Bows
10 ptsNo description available
Craft Aptitude: Alchemy
10 ptsNo description available
Craft Aptitude: Blacksmithing
10 ptsNo description available
Enhanced Mana Capacity
10 ptsGrants increased mana capacity.
General Knowledge
5 ptsNo description available
Archery
5 ptsNo description available
Throw
5 ptsNo description available
Disassemble
5 ptsNo description available
Light Magic
5 ptsNo description available
Wind Magic
5 ptsNo description available
Water Magic
5 ptsNo description available
Swiftcast
10 ptsNo description available
Alchemy
10 ptsNo description available
Sewing
5 ptsNo description available
Cooking
5 ptsNo description available
Earth Magic
5 ptsNo description available
Disease Resistance
5 ptsNo description available
Poison Resistance
5 ptsNo description available
Night Vision
10 ptsNo description available
Martial Arts
5 ptsNo description available
Pharmacy
10 ptsNo description available
Lock Picking
5 ptsNo description available
Sneak
5 ptsNo description available
Club Fighting
5 ptsNo description available
Weapon Proficiency: Greatswords
10 ptsNo description available
Greatsword Fighting
10 ptsNo description available
Peerless Strength
10 ptsNo description available
Indomitable
10 ptsNo description available
Enhanced Muscles
10 ptsNo description available
Good Fortune
50 ptsIncreases your luck.
(Events often turn in your favor.)
Wealth
5 ptsMultiply your monetary assets by five.
Super Wealth
10 ptsMultiply your monetary assets by twenty.
Healthiness
10 ptsMaintains good health.
Longevity
10 ptsExtends natural lifespan.
Youth
10 ptsMaintains youthful appearance and vitality.
Singing
5 ptsNo description available
Persuasion
5 ptsNo description available