Skills Database

Races

Human

0 pts

A race with average potential and abilities.

(Cannot use magic if not born with magical aptitude.)

Elf

20 pts

A race highly adept at magic, with a life span twice that of the average Human.

(Can learn and use magic without expending additional points on magical aptitude, but has less physical strength than a Human.)

Dhamphir

50 pts

A race of half-vampires endowed with strong and resilient bodies as well as an aptitude for magic. They possess an innate resistance towards light due to being half human.

(Their lust for blood is stronger than that of pure-blooded vampires, and they thus require a daily sustenance of Human blood amounting to at least 400 cc. Most are unable to control their urges and end up draining the blood of their victims to the last drop. They are hunted down on sight due to the nature of their race.)

Beastman

20 pts

No description available

Dwarf

20 pts

No description available

Vampire

160 pts

No description available

Skills

Help Guide

20 pts

Detailed explanations and advice will be displayed. Cannot be removed after purchase.

(Some explanations and advice will remain accessible for browsing after transport.)

Plunder

80 pts

Steal target’s skills. The levels of the stolen skills will remain the same they were originally. You do not need to designate which skill you want to steal. The stolen skill will be returned to its original owner upon the death of the user.

(The user’s life span will be reduced by 4% x the level of the stolen skills, and that total amount will be transferred to the target. This formula treats skills without levels as Level 5.)

Copy

100 pts

Copy a skill from the target. Does not affect the target’s skills. However, you must know both the name and level of the skill you want to copy.

(The copied skill will be reduced to Level 1 and its status will be changed to Sealed. The status effect will be removed upon learning how to use the copied skill from its original user. Cannot copy skills that don’t have a level.)

2x EXP

50 pts

Experience gained from combat and training is doubled.

(The number of Experience Points required to level up will be increased tenfold.)

10x EXP

120 pts

Experience gained from combat and training is increased tenfold.

(The number of Experience Points required to level up will be increased tenfold.)

Heroic Aptitude

80 pts

Grants you the innate aptitude to become a Hero through training and effort.

(Your chances of getting involved in trouble are increased, and you will often end up in life-threatening situations.)

Magic Aptitude: Earth

10 pts

You become able to learn Earth magic.

(Humans cannot learn Earth magic without this skill. Elves can learn Earth magic even without this skill, but acquiring this skill will allow them to use stronger magic.)

Magic Aptitude: Fire

10 pts

You become able to learn Fire magic.

(Humans cannot learn Fire magic without this skill. Elves can learn Fire magic even without this skill, but acquiring this skill will allow them to use stronger magic.)

Magic Aptitude: Light

10 pts

You become able to learn Light magic.

(Humans cannot learn Light magic without this skill. Elves can learn Light magic even without this skill, but acquiring this skill will allow them to use stronger magic.)

Magic Aptitude: Omni

80 pts

Grants you innate aptitude for learning all kinds and types of magic.

(The difficulty of learning any and all magic will be greatly increased.)

Magic Aptitude: Time

15 pts

You become able to learn Time magic.

(Humans cannot learn Time magic without this skill. Elves can learn Time magic even without this skill, but acquiring this skill will allow them to use stronger magic.)

Magic Aptitude: Water

10 pts

You become able to learn Water magic.

(Humans cannot learn Water magic without this skill. Elves can learn Water magic even without this skill, but acquiring this skill will allow them to use stronger magic.)

Magic Aptitude: Wind

10 pts

You become able to learn Wind magic.

(Humans cannot learn Wind magic without this skill. Elves can learn Wind magic even without this skill, but acquiring this skill will allow them to use stronger magic.)

Mana Capacity: Ultimate

80 pts

Grants you an overwhelming amount of mana.

(Your physical strength and endurance will be greatly reduced. Controlling your mana will also become very difficult.)

Charm

50 pts

You become very alluring to the opposite sex and mesmerize them. Your outward appearance will not change.

(Targets under the influence of Charm will become very controlling and possessive and will want to keep you to themselves. You are unable to designate a target for this skill.)

Robust

10 pts

Your body becomes much more resilient and durable.

(You will become resistant to injury and diseases. However, this is a different world, so there may be pathogens that didn’t exist in your previous world.)

Attractive Appearance

10 pts

You gain a very attractive outward appearance.

(Not recommended for Elves due to their natural beauty. Humans who are allured by appearance alone may cause trouble.)

Extremely Attractive Appearance

30 pts

You become the very description of perfect beauty. No one can resist your looks, including both the same and the opposite sex.

(Useful for those pursuing a same-sex relationship. This skill is extremely dangerous if chosen by an Elf, however, due to their natural beauty, so it is recommended that you avoid this skill if you are an Elf.)

Weapon Proficiency: Swords

10 pts

You have much more innate talent for wielding swords than the average person.

(Training is required to make use of the potential granted by this skill. Make sure not to be overconfident.)

Skin Lightening

5 pts

Your skin will become much lighter than the average person’s and remain lighter regardless of sun exposure. You will also become more resistant to sunburns.

(Due to a lack of skin pigment, you will become more vulnerable to UV damage even if you don’t tan or burn visibly. Take care of your skin to avoid skin cancer.)

Drunkard

5 pts

You will find it difficult to become drunk.

(This doesn’t affect the properties of the alcohol that you consume, so the effects of alcohol on your body remain the same. In fact, it’s possible that you won’t know when to stop because of this trait, so be careful of alcoholism and alcohol poisoning.)

Swindle

10 pts

You become a smooth talker and have a good chance at deceiving people with words alone.

(All talk and no action will make others distrust you. If you want to establish long-term friendships, you will have to prove it with your actions.)

Weapon Proficiency: Spears

10 pts

No description available

Spearmanship

5 pts

No description available

Evasion

5 pts

No description available

Hawk’s Eye

5 pts

No description available

Stealth

5 pts

No description available

Traps and Snares 101

5 pts

No description available

Scout

10 pts

No description available

Third Eye

5 pts

No description available

Fire Magic

5 pts

No description available

Time Magic

5 pts

No description available

Swordsmanship

5 pts

No description available

Charge

5 pts

No description available

Roar

5 pts

No description available

Fleetness

10 pts

No description available

Appraisal

10 pts

No description available

Blacksmithing

5 pts

No description available

Weapon Proficiency: Bows

10 pts

No description available

Craft Aptitude: Alchemy

10 pts

No description available

Craft Aptitude: Blacksmithing

10 pts

No description available

Enhanced Mana Capacity

10 pts

Grants increased mana capacity.

General Knowledge

5 pts

No description available

Archery

5 pts

No description available

Throw

5 pts

No description available

Disassemble

5 pts

No description available

Light Magic

5 pts

No description available

Wind Magic

5 pts

No description available

Water Magic

5 pts

No description available

Swiftcast

10 pts

No description available

Alchemy

10 pts

No description available

Sewing

5 pts

No description available

Cooking

5 pts

No description available

Earth Magic

5 pts

No description available

Disease Resistance

5 pts

No description available

Poison Resistance

5 pts

No description available

Night Vision

10 pts

No description available

Martial Arts

5 pts

No description available

Pharmacy

10 pts

No description available

Lock Picking

5 pts

No description available

Sneak

5 pts

No description available

Club Fighting

5 pts

No description available

Weapon Proficiency: Greatswords

10 pts

No description available

Greatsword Fighting

10 pts

No description available

Peerless Strength

10 pts

No description available

Indomitable

10 pts

No description available

Enhanced Muscles

10 pts

No description available

Good Fortune

50 pts

Increases your luck.

(Events often turn in your favor.)

Wealth

5 pts

Multiply your monetary assets by five.

Super Wealth

10 pts

Multiply your monetary assets by twenty.

Healthiness

10 pts

Maintains good health.

Longevity

10 pts

Extends natural lifespan.

Youth

10 pts

Maintains youthful appearance and vitality.

Singing

5 pts

No description available

Persuasion

5 pts

No description available